How to publish an app to the App Store—step-by-step guide

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Did you know there are nearly 97% of apps on Google Play and 94.5% on the App Store are freely available, according to Statista?
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Think about the last app you downloaded. Chances are, you didn’t pay a cent for it—because almost none of us do.
Free apps are like oxygen at this point. Need to kill time? There’s a game. Want to edit photos? Download this. Can’t sleep at 2 a.m. because you’re spiraling about life? There’s an app for that too—and it won’t cost you anything upfront.

So here’s the obvious question: If users aren’t paying, who’s footing the bill? Surprise—it’s still the developers. And some of them are making obscene amounts of money.

The trick isn’t just racking up downloads (though that helps). It’s about designing a business model that monetizes attention without pushing users away. Some apps nail this. Others… well, we’ve all deleted those.

In this guide, we’re breaking down exactly how free apps make money—and more importantly, how to choose the app monetization strategy that fits your product, audience, and goals.

If you’re building or optimizing an app, this is your roadmap to turning “free” into profit.

Let’s get into it.
Why free apps rule the market
Let’s be honest—when was the last time you paid for an app before trying it? Exactly. In a sea of endless alternatives, even a $2.99 price tag might as well be a "Keep Out" sign.

That’s why freemium crushed the paid model. It’s simple psychology:

  • Zero risk for users: "I’ll just test it"
  • All the potential for developers: "Once users see the value, they’re more willing to pay"

But free isn’t just about removing paywalls. It’s a growth engine:

  • More downloads = bigger audience (even if 95–98% never pay)
  • Higher rankings in app stores (algorithms love install velocity)
  • Live pricing labs (test premium features without scaring users off)
  • Behavioral goldmine (every interaction is a potential revenue stream)

The magic happens when you monetize without users noticing—like how TikTok makes you watch ads, but you stick around for the next video.
5 proven strategies to monetize your free app
Ever wondered how to monetize a free app? You’re not alone. Let’s get one thing straight: there’s no universal blueprint for monetizing free apps.

The most successful ones don’t rely on a single trick—they mix and match strategies like a chef perfecting a recipe.

After dissecting hundreds of top-performing apps, we’ve seen the same five models rise to the top time and again:
1. In-app ads
Ads remain one of the most popular ways to generate revenue from a free app—especially if you’re operating at scale.

Every ad impression, click, or interaction contributes a bit of revenue. But here’s what most developers miss: not all ads are created equal. The difference between profit and uninstalls often comes down to how you integrate them.

The best ad-supported apps use a carefully balanced cocktail of formats:

  • Banner ads: small static or animated ads placed at the top or bottom of the screen. They’re unobtrusive but generate pennies compared to other formats.
  • Interstitial ads: the unskippable cutscenes of mobile advertising. They take over the entire screen between natural breaks—after completing a level or saving a document.
  • Rewarded video ads: the rare win-win. Users voluntarily watch a 15-30 second clip in exchange for in-game currency, extra lives, or premium content.
  • Native ads: the chameleons of the ad world. Designed to mimic your app’s interface, they appear as “recommended” articles in news apps or “sponsored” posts in social feeds.

The golden rule here? Ads should enhance the experience, not hijack it. That’s why savvy developers always pair ads with a paid ad-free option—even if only 5% of users upgrade, that’s 5% pure margin.

Let's look at Candy Crush—it gives players a clear deal: "Watch a quick ad for extra lives, or pay to remove ads completely." When someone fails a level or runs out of moves, that's when the option pops up: Watch Ad.
Tap it, and you'll watch a brief 15-30 second video. Finish watching, and you're rewarded with something useful—maybe extra moves or a power-up.

These ads appear exactly when players want them most—not randomly, but at those "I-almost-had-it!" moments where another try feels worth 30 seconds of their time.
Why these rewarded video ads are a double win: the player gets a second chance, and the developer earns ad revenue without forcing anything.
2. Freemium and in-app purchases
Many free apps succeed by offering a basic version at no cost, then charging for more—whether that means unlocking advanced features or adding optional perks. This model lowers the barrier to entry while still giving users a path to deeper value.

That’s where freemium and in-app purchases work hand in hand. Some users unlock features. Others personalize their experience. Many do both.

This setup scales across use cases—and gives users the freedom to choose how (and if) they want to pay.

Feature-based freemium

The freemium approach is straightforward: give away the essentials, charge for the upgrades. It's perfect for apps where users need time to fall in love with the core experience before paying.

Most freemium apps use one of these hooks:

  • Locked features: basic tools are free, but the really powerful stuff requires payment
  • Usage caps: you can try everything, but only up to a limit (like 3 projects/month)
  • Exclusive content: premium-only templates, media packs, or courses

Even with just 2-5% of users upgrading, the math works when you've got scale.

Spotify is a classic example. Free tier gives you music with ads, limited skips, and no downloads. For many, that's plenty. But when you're tired of interruptions or want offline playlists? That's when Premium starts looking irresistible.
This model works because it gives value upfront. Users don’t feel forced to pay, but the upgrade benefits are clear and immediate. The free plan drives user acquisition and brand reach, while Premium fuels revenue growth.

Transactional in-app purchases

In-app purchases (IAPs) are how users buy extra goodies right inside your app. They're huge in games and any app where customization or unlocking features matter.
You've got three main types to choose from:

  • Consumables: one-time use items (like coins, boosters, or tokens in games)
  • Non-consumables: permanent upgrades (like a premium filter or theme)
  • Unlockables: pay-to-access premium content

What makes this model shine? It puts users in charge—they pay only for what they really want.

Take Among Us: it’s free to play, but it earns significant revenue through cosmetic items like funky hats and pet companions.
None of this affects actual gameplay—it's all about looking cool and having more fun, which keeps players coming back.

Some users only want one upgrade. Others engage regularly and keep coming back for more. And when your app becomes a daily habit, that’s where subscriptions start to shine.
3. Subscriptions
Subscriptions are the gift that keeps giving—predictable revenue from users who stick around. The key? Offering enough ongoing value to justify recurring payments.
A solid subscription setup includes:

  • Free trial access to build trust before payment
  • Tiered pricing based on features, usage, or support level
  • Recurring billing that encourages long-term engagement

Let’s look at Headspace. The meditation and wellness app offers a limited number of guided sessions for free, giving new users a taste of the experience. Once users complete the basics, they’re invited to subscribe.
The paid tier unlocks a much broader library—meditation series for stress, focus, and sleep—as well as mood tracking, progress analytics, offline listening, and curated “Sleepcasts.” These features aren’t just add-ons—they’re what make Headspace a daily ritual.
What makes this model effective is the personal nature of the product. Users don’t just log in—they build a habit. And once that habit forms, losing access to premium content feels like a step back in their wellness journey. That emotional link drives conversion.
4. Affiliate marketing and sponsorships
This is the "if-you-like-this-you'll-love-that" approach to monetization. You recommend relevant products or services and earn a commission when users engage.
Sponsorships work similarly—brands pay to show up where your audience already hangs out.

Most apps implement this through:

  • Affiliate links embedded in content or suggestions
  • Branded placements such as banners or sponsored sections
  • Integrated flows that promote products users can act on instantly

For example, the budgeting app Plum monetizes by suggesting savings and investment products directly in the user’s financial dashboard.

Users can explore premium accounts or Individual Savings Account offers (ISA), and Plum earns a cut from partner platforms when someone signs up. Because the suggestions are tied to each user’s savings goals, the affiliate flow feels more like helpful guidance than an ad.
Another case is recipe apps that integrate with grocery delivery services like Instacart. When users tap on an ingredient list, they’re redirected to a pre-filled Instacart cart—complete with your affiliate tag.
This turns dinner planning into a monetized conversion path without disrupting the flow.

The sweet spot is when these monetization paths align perfectly with what users are already trying to accomplish. Done right, they feel less like advertising and more like helpful features.
5. Data monetization
Here's how free apps turn anonymized insights into revenue—without crossing ethical lines. When users opt in, their aggregated data helps businesses make smarter decisions while keeping individual identities protected.

What gets collected:

  • Behavioral breadcrumbs: how often people use the app, where they get stuck
  • Engagement patterns: which features get love, which get ignored
  • Location trends: hotspots and activity clusters (never individual GPS pins)

A compelling real-world example here is Strava Metro.

Beyond subscriptions, Strava sells anonymized cycling/running data to city planners through its Metro program. Imagine being able to see the most popular bike routes at rush hour, areas where runners consistently avoid certain streets, and activity spikes around new infrastructure.
Cities pay for this because it helps design safer roads and better parks. For Strava? It's found revenue in data they were already collecting—just repackaged responsibly.

Why this model wins:

  • Creates real-world impact (better urban design)
  • Generates "invisible" revenue that doesn't annoy users
  • Only uses data people knowingly share, scrubbed of personal details

Be clear about what you collect and why. GDPR compliance isn't optional—it's the price of admission.

Some apps also use these insights internally to refine ads or personalize content, but the principles remain: transparency first, monetization second.
Making hybrid monetization work for your app
The best-performing apps don’t rely on just one monetization model. Why settle for one revenue stream when you can intelligently blend several?

Take mobile games as proof—AdInMo's data shows 72% of publishers now use hybrid strategies as their primary approach. They've learned that different users spend differently, and the smartest monetization adapts accordingly.

Consider how Archero and Subway Surfers operate:

  • Casual players enjoy the game while occasionally watching ads for bonuses
  • Engaged fans skip the ads entirely and buy permanent upgrades
  • The most dedicated users do both

But games aren't the only beneficiaries. Productivity and wellness apps thrive on the freemium-subscription combo. The free version gets people hooked on basic functionality, while subscriptions unlock the full potential. It's a patient approach that pays off—literally.

What makes hybrid models special is how they respect user preferences. Some will always prefer ads over paying. Others will pay to remove them entirely. A third group might do both, depending on context.

Hybrid models work because they give users options—some prefer ads, others pay to remove them, and a few do both.

The key? Make sure every monetization moment feels native to the experience. When value comes first, revenue follows naturally.
Wrapping up: the truth about monetizing free apps
Free apps rule mobile because they remove all barriers to entry. But here's what many developers miss: being free doesn't mean being unprofitable.

The top performers? They're masters at blending revenue streams—ads that don't annoy, subscriptions that feel worth it, and purchases users actually want to make.
Your roadmap starts with clarity. Before testing monetization, you need to:

  • Define your core audience and what keeps them engaged
  • Analyze what's working for similar apps in your category
  • Identify which revenue models align with your natural usage patterns

We've learned that retention always comes before revenue—no one pays for an app they don't use. And one non-negotiable rule: deliver real value first. Monetization should feel like unlocking potential, not paying to remove frustrations.

And here’s the best news: growth and revenue aren’t mutually exclusive anymore—not when you’ve got the right monetization mix working for you.
You handle monetization. We bring users.
You know your product best. Our job is to help the right people find it.

At LoveMobile, we help mobile apps grow organically through smarter ASO, keyword boosting, and reputation management strategies that actually fit how your product works.

We’ll look at your monetization model too—not to change it, but to make sure the way you make money isn’t holding back installs. Because even the best monetization strategy only works if people actually get to the app.

Contact us and let’s talk growth.